This version of the mod corrects the reversed French flags in the campaign games (and there were a lot of them).  I've also added a Leipzig campaigns desktop icon to keep things sorted out.  To get the terrain in a campaign to look right, start the campaign in the Dresden mod, and then move the campaign save to the Leipzig mod when you get to October.


----------------------------------------------

This version of the mod now includes flags on the infantry units that match the flags in the background of the unit boxes.  I didn't put flags on the cavalry units because there it would have looked too cluttered when there are four or more cavalry units in one hex. The flags on the infantry units are part of the unit image, and don't respond to the view flags on/off toggle.  The toggle itself has effectively been disabled, apart from the victory location flags.

This version (and probably this version only) includes a temporary graphics fix for a minor graphics glitch in the Wartenburg scenario. The only change is that the Silesian Grenadier unit now gets represented by a Prussian grenadier rather than a Russian artillery unit.


The mod now includes (by kind permission) Ed William's Sound Pack for the Napoleonic Campaigns series, so you won't have to go to his Volcano Man site to download the sounds separately.  



This is the beginning of the third version of my Campaign Leipzig mod.  

The third version uses a modification of the 3D trees from the plain vanilla JTS version instead of Ezjax's trees.  Trees have been removed from the building textures, and shadows are now partially transparent in both the tree and building textures. I've come up with a new 3D marsh which looks a bit more like the wetlands I'm familiar with.  I've lessened the density of the 2D trees because they made the forests too hexagonal. Summer 2D fields are now yellower.  

--------------------------------

The first version my Campaign Leipzig mod came out not long after the game was released, and was posted to Gamesquad forums in a gadzillion different pieces.  It was a pain to upload, a pain to download and install, and almost impossible to update to newer versions.

The better part of a year has gone by, and coming out with the Leipzig mod spurred me on to restart my Napoleonic series of mods. The catalyst in all of this was The Big Red One from Task Force Echo Four, who kindly suggested that I piggy-back my mods on the Box account that supports TFE4. 

Now that I've come out with mods (and many revisions of mods) for all the games in the Napoleonic series, I'm starting over again with Campaign Leipzig and 1814 so that they can be downloaded and revised more easily.

There are some differences between this and the Gamesquad version of this mod, but most of those differences stem from subsequent developments in my Napoleonic mods.

My mods for Campaign Leipzig, Campaign 1814, and Campaign Bautzen do not use Volcano Man figures in the Unitboxes or Ezjax 3D units.

My mods all use a modified form of Ezjax's grass and 3D details.  Ezjax distinguishes between altitudes by using alternating bands of lighter and darker grass.  I follow the original convention of having the darkest grass at the lowest altitude, with each higher altitude getting progressively lighter.  One consequence of that is that you're almost forced to toggle on the altitude contours when you're playing because the difference in terrain can be quite subtle at times.  In the Campaign Leipzig mod Ezjax's trees and shadows were repainted in fall colors.

The 2D map terrain is derived from my Panzer Campaign mods.  The 2D map unit symbols are derived from very early versions of my Waterloo, Eckmuhl, and Wagram that were originally posted at SDC several years ago.  

The Unitbox and Leaderbox are similar to what I used in the first version the Leipzig mod, but the colors are a tad warmer (especially the Austrians).  The figures in the unitboxes are the ones that came with the game mounted on unit flags.  And in case anyone wonders, the Vistula Legion is mounted on a French flag because it is part of the French army (the flags reflect army organization more than nationality).
Besides flags, I've added horses, wagons, and artillery in national colors to the backgrounds, so it is now very difficult to mistake a supply, artillery, or cavalry unit for a body of formed infantry.

One difference between this version of Campaign Leipzig and the earlier one is that I've been going over the 3D unit images and bases to try to make them fit together a little better.  I'm not there yet, and since the figure and base work affects three different games this is one of the things that will improve in later versions of the mod.  A side effect of this is that it turned up a missing artillery image which has been corrected in the mod (it will eventually show up in a patch).

There are a few sound files inlcuded with this mod.  I got sick of hearing "God save the King" shouted out in the middle of what were essentially non-Anglophone battles, so a few seconds of one of the background sound tracks has been edited out.  I've never cared for the music selections in the Napoleonic games, so I've provided new victory music.  I've used a lot of Beethoven since he was a contemporary and this game is about battles taking place in Germany with Germans on both sides.  If people feel my draw music selection is a bit too intense or Germanic, I've provided, as an alternate, the music the French bands would play when it was time to call it a day, turn in for the night, and try again tomorrow.

Because this mod doesn't use Ezjax units there is no Ezjax bloodless option.  But for those of you who like a less cluttered 3D battlefields, I've included an alternate 3D symbol set that omits the piles of dead bodies.


Installation:


The mod mimics the folder structure of the game. Start with a clean version of Campaign Leipzig and apply the latest official patch.  Paste the mod's Campaign Leipzig folder into the John Tiller Software folder.  This will overwrite many files in the original game, so be sure to back up your original first.  Always reapply the mod after an official patch, because if you don't the patch may overwrite part of the mod.


The mod includes desktop icons that you can use as shortcuts on your desktop.  

To use them, make a shortcut from the cpl application file, and move it to your desktop (in Windows XP move your mouse over the file, right-click, choose create shortcut from drop-down menu, partially shrink your screen by clicking on the middle of three tabs in the top right-hand corner, find the newly created 'shortcut to cpl' icon - probably the last icon in your Campaign Leipzig folder - and slide it onto your desktop). Go to your desktop and find the 'shortcut to cpl' icon and right-click.  Then click on properties and change the icon.  Remember that you'll have to navigate back to the Campaign Leipzig folder and look for the Desktop Icon.  Once you've changed the icon (and don't forget to click on 'apply'), you'll probably want to rename the file from the cryptic 'shortcut to cpl' to something a bit more useful like 'Campaign Leipzig' or 'Leipzig'.  If you decide to use the Campaign Dresden mod as well as the Campaign Leipzig mod, you'll probably want to name the icon with the green background 'Dresden' and the icon with the reddish background 'Leipzig'.
 


Philippe Divine

padivine@juno.com

5 August 2018
